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				   pgmcrater

   Updated: 15 October 1991
   Table Of Contents

NAME

   pgmcrater - create cratered terrain by fractal forgery

SYNOPSIS

   pgmcrater  [-number	n]  [-height|-ysize  s] [-width|-xsize s]
[-gamma g]

   All options can be abbreviated to their shortest  unique  pre-
fix.

DESCRIPTION

   This program is part of Netpbm.

   pgmcrater  creates  a PGM image which mimics cratered terrain.
The PGM image
   is created by simulating the	 impact	 of  a	given  number  of
craters with random
   position and size, then rendering the resulting terrain eleva-
tions based on
   a light source shining from one side of the screen.	The  size
distribution of
   the craters is based on a power law which results in many more
small craters
   than	 large	ones. The number  of  craters  of  a  given  size
varies as the
   reciprocal	of  the	 area  as described on pages 31 and 32 of
Peitgen and
   Saupe[1]; cratered bodies in the Solar System are observed  to
obey this
   relationship. The formula used to obtain crater radii governed
by this law
   from a uniformly distributed pseudorandom sequence was  devel-
oped by Rudy
   Rucker.

   High	 resolution  images  with  large numbers of craters often
benefit from
   being piped through pnmsmooth. The averaging performed by this
process
   eliminates  some  of	 the  jagged  pixels  and  lends a mellow
''telescopic image''
   feel to the overall picture.

   pgmcrater simulates only small craters, which are  hemispheri-
cal in shape
   (regardless	of  the incidence angle of the impacting body, as
long as the
   velocity is sufficiently high). Large craters, such as  Coper-
nicus and Tycho
   on  the  Moon, have a ''walled plain'' shape with a cross-sec-
tion more like:
		/			     /
	  _____/  ____________/____________/  _____

   Larger craters should really use this profile,  including  the
central peak,
   and totally obliterate the pre-existing terrain.

OPTIONS

   -number n
	  Causes  n craters to be generated. If no -number speci-
fication is
	  given, 50000 craters will be generated. Don't expect to
see them all!
	  For  every  large crater there are many, many more tiny
ones which tend
	  simply to erode the landscape.  In  general,	the  more
craters you
	  specify the more realistic the result; ideally you want
the entire
	  terrain to have been extensively turned over again  and
again by
	  cratering.  High  resolution	images containing five to
ten million
	  craters are stunning but take quite a while to  create.
   -height height
	  Sets	the  height of the generated image to height pix-
els. The default
	  height is 256 pixels.
   -width width
	  Sets the width of the generated image to width  pixels.
The default
	  width is 256 pixels.
   -xsize width
	  Sets	the width of the generated image to width pixels.
The default
	  width is 256 pixels.
   -ysize height
	  Sets the height of the generated image to  height  pix-
els. The default
	  height is 256 pixels.
   -gamma factor
	  The  specified factor is used to gamma adjust the image
in the same
	  manner as performed by pnmgamma. The default	value  is
1.0, which
	  results  in a medium contrast image. Values larger than
1 lighten the
	  image and reduce contrast, while  values  less  than	1
darken the image,
	  increasing contrast.
	  Note	that  this  is separate from the gamma correction
that is part of
	  the definition of the PGM format.  The  image	 pnmgamma
generates is a
	  genuine,  gamma-corrected  PGM  image in any case. This
option simply
	  changes the contrast and may compensate for  a  display
device that
	  does not correctly render PGM images.



DESIGN NOTES

   The-gamma  option isn't really necessary since you can achieve
the same
   effect  by piping the output from pgmcrater through	pnmgamma.
However,
   pgmcrater performs an internal gamma map anyway in the process
of rendering
   the elevation array into the PGM format, so there's	no  addi-
tional overhead
   in allowing an additional gamma adjustment.

   Real craters have two distinct morphologies.

SEE ALSO

   pnmgamma, pnmsmooth pgm,
   [1]
	  Peitgen,  H.-O.,  and	 Saupe,	 D.  eds., The Science Of
Fractal Images,
	  New York: Springer Verlag, 1988.



AUTHOR

John Walker Autodesk SA Avenue des  Champs-Montants  14b  CH-2074
MARIN Suisse/Schweiz/Svizzera/Svizra/Switzerland
    Usenet:kelvin@Autodesk.com
    Fax:038/33 88 15
    Voice:038/33 76 33

   Permission  to use, copy, modify, and distribute this software
and its
   documentation for any purpose and without fee is hereby grant-
ed, without any
   conditions  or restrictions. This software is provided "as is"
without
   express or implied warranty.

HISTORY

   The original 1991 version of this manual contains the  follow-
ing:

  PLUGWARE!

   If	you  like  this	 kind of stuff, you may also enjoy "James
Gleick's
   Chaos--The  Software" for MS-DOS, available	for  $59.95  from
your local
   software  store or directly from Autodesk, Inc., Attn: Science
Series, 2320
   Marinship Way, Sausalito,  CA  94965,  USA.	Telephone:  (800)
688-2344 toll-free
   or,	 outside   the	U.S.  (415) 332-2344 Ext 4886. Fax: (415)
289-4718.
   "Chaos--The	Software"  includes  a more comprehensive fractal
forgery
   generator  which  creates three-dimensional landscapes as well
as clouds and
   planets, plus five more modules which explore other aspects of
Chaos. The
   user	 guide of more than 200 pages includes an introduction by
James Gleick
   and detailed explanations by Rudy Rucker  of	 the  mathematics
and algorithms
   used by each program.
     _________________________________________________________________



Table Of Contents

     * NAME
     * SYNOPSIS
     * DESCRIPTION
     * OPTIONS
     * DESIGN NOTES
     * SEE ALSO
     * AUTHOR
     * HISTORY





























































UNIX/Linux commands referenced on this page:
  1. which
  2. size
  3. as
  4. more
  5. factor
  6. less
  7. pnmgamma
  8. pnmsmooth