pgmcrater
Updated: 15 October 1991
Table Of Contents
NAME
pgmcrater - create cratered terrain by fractal forgery
SYNOPSIS
pgmcrater [-number n] [-height|-ysize s] [-width|-xsize s]
[-gamma g]
All options can be abbreviated to their shortest unique pre-
fix.
DESCRIPTION
This program is part of Netpbm.
pgmcrater creates a PGM image which mimics cratered terrain.
The PGM image
is created by simulating the impact of a given number of
craters with random
position and size, then rendering the resulting terrain eleva-
tions based on
a light source shining from one side of the screen. The size
distribution of
the craters is based on a power law which results in many more
small craters
than large ones. The number of craters of a given size
varies as the
reciprocal of the area as described on pages 31 and 32 of
Peitgen and
Saupe[1]; cratered bodies in the Solar System are observed to
obey this
relationship. The formula used to obtain crater radii governed
by this law
from a uniformly distributed pseudorandom sequence was devel-
oped by Rudy
Rucker.
High resolution images with large numbers of craters often
benefit from
being piped through pnmsmooth. The averaging performed by this
process
eliminates some of the jagged pixels and lends a mellow
''telescopic image''
feel to the overall picture.
pgmcrater simulates only small craters, which are hemispheri-
cal in shape
(regardless of the incidence angle of the impacting body, as
long as the
velocity is sufficiently high). Large craters, such as Coper-
nicus and Tycho
on the Moon, have a ''walled plain'' shape with a cross-sec-
tion more like:
/ /
_____/ ____________/____________/ _____
Larger craters should really use this profile, including the
central peak,
and totally obliterate the pre-existing terrain.
OPTIONS
-number n
Causes n craters to be generated. If no -number speci-
fication is
given, 50000 craters will be generated. Don't expect to
see them all!
For every large crater there are many, many more tiny
ones which tend
simply to erode the landscape. In general, the more
craters you
specify the more realistic the result; ideally you want
the entire
terrain to have been extensively turned over again and
again by
cratering. High resolution images containing five to
ten million
craters are stunning but take quite a while to create.
-height height
Sets the height of the generated image to height pix-
els. The default
height is 256 pixels.
-width width
Sets the width of the generated image to width pixels.
The default
width is 256 pixels.
-xsize width
Sets the width of the generated image to width pixels.
The default
width is 256 pixels.
-ysize height
Sets the height of the generated image to height pix-
els. The default
height is 256 pixels.
-gamma factor
The specified factor is used to gamma adjust the image
in the same
manner as performed by pnmgamma. The default value is
1.0, which
results in a medium contrast image. Values larger than
1 lighten the
image and reduce contrast, while values less than 1
darken the image,
increasing contrast.
Note that this is separate from the gamma correction
that is part of
the definition of the PGM format. The image pnmgamma
generates is a
genuine, gamma-corrected PGM image in any case. This
option simply
changes the contrast and may compensate for a display
device that
does not correctly render PGM images.
DESIGN NOTES
The-gamma option isn't really necessary since you can achieve
the same
effect by piping the output from pgmcrater through pnmgamma.
However,
pgmcrater performs an internal gamma map anyway in the process
of rendering
the elevation array into the PGM format, so there's no addi-
tional overhead
in allowing an additional gamma adjustment.
Real craters have two distinct morphologies.
SEE ALSO
pnmgamma, pnmsmooth pgm,
[1]
Peitgen, H.-O., and Saupe, D. eds., The Science Of
Fractal Images,
New York: Springer Verlag, 1988.
AUTHOR
John Walker Autodesk SA Avenue des Champs-Montants 14b CH-2074
MARIN Suisse/Schweiz/Svizzera/Svizra/Switzerland
Usenet:kelvin@Autodesk.com
Fax:038/33 88 15
Voice:038/33 76 33
Permission to use, copy, modify, and distribute this software
and its
documentation for any purpose and without fee is hereby grant-
ed, without any
conditions or restrictions. This software is provided "as is"
without
express or implied warranty.
HISTORY
The original 1991 version of this manual contains the follow-
ing:
PLUGWARE!
If you like this kind of stuff, you may also enjoy "James
Gleick's
Chaos--The Software" for MS-DOS, available for $59.95 from
your local
software store or directly from Autodesk, Inc., Attn: Science
Series, 2320
Marinship Way, Sausalito, CA 94965, USA. Telephone: (800)
688-2344 toll-free
or, outside the U.S. (415) 332-2344 Ext 4886. Fax: (415)
289-4718.
"Chaos--The Software" includes a more comprehensive fractal
forgery
generator which creates three-dimensional landscapes as well
as clouds and
planets, plus five more modules which explore other aspects of
Chaos. The
user guide of more than 200 pages includes an introduction by
James Gleick
and detailed explanations by Rudy Rucker of the mathematics
and algorithms
used by each program.
_________________________________________________________________
Table Of Contents
* NAME
* SYNOPSIS
* DESCRIPTION
* OPTIONS
* DESIGN NOTES
* SEE ALSO
* AUTHOR
* HISTORY
UNIX/Linux commands referenced on this page:
- which
- size
- as
- more
- factor
- less
- pnmgamma
- pnmsmooth