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X11PERF(1)							   X11PERF(1)



NAME
       x11perf - X11 server performance test program

SYNTAX
       x11perf [ -option ... ]

DESCRIPTION
       The x11perf program runs one or more performance tests and reports how
       fast an X server can execute the tests.

       Many graphics benchmarks assume that the graphics device	 is  used  to
       display	the  output  of a single fancy graphics application, and that
       the user gets his work done on some other  device,  like	 a  terminal.
       Such  benchmarks	 usually  measure  drawing speed for lines, polygons,
       text, etc.

       Since workstations are not used as standalone graphics engines, but as
       super-terminals,	 x11perf  measures  window  management performance as
       well as traditional graphics performance.  x11perf includes benchmarks
       for  the time it takes to create and map windows (as when you start up
       an application); to map a pre-existing set of windows onto the  screen
       (as  when you deiconify an application or pop up a menu); and to rear-
       range windows (as when you slosh windows to and fro trying to find the
       one you want).

       x11perf also measures graphics performance for operations not normally
       used in standalone graphics displays, but are  nonetheless  used	 fre-
       quently by X applications.  Such operations include CopyPlane (used to
       map bitmaps into pixels), scrolling (used in text windows), and	vari-
       ous  stipples  and  tiles (used for CAD and color half-toning, respec-
       tively).

       x11perf should be used to analyze particular strengths and  weaknesses
       of servers, and is most useful to a server writer who wants to analyze
       and improve a server.  x11perf is meant	to  comprehensively  exercise
       just about every X11 operation you can perform; it does not purport to
       be a representative sample of the  operations  that  X11	 applications
       actually use.  While it can be used as a benchmark, it was written and
       is intended as a performance testing tool.

       As such, x11perf DOES NOT whittle down measurements to a single ''HeX-
       Stones''	 or  ''MeXops'' number.	 We consider such numbers to be unin-
       formative at best and misleading at worst.   Some  servers  which  are
       very  fast  for	certain applications can be very slow for others.  No
       single number or small set of numbers are sufficient  to	 characterize
       how an X implementation will perform on all applications.  However, by
       knowledge of your favorite application, you may be  able	 to  use  the
       numbers x11perf reports to predict its performance on a given X imple-
       mentation.

       That said, you might also want to look at x11perfcomp(1), a program to
       compare	the outputs of different x11perf runs.	You provide a list of
       files containing results from x11perf, and it lays them out in a	 nice
       tabular format.

       For repeatable results, x11perf should be run using a local connection
       on a freshly-started server.  The default configuration runs each test
       5  times,  in  order to see if each trial takes approximately the same
       amount of time.	Strange glitches should be examined;  if  non-repeat-
       able  one  might	 chalk	them up to daemons and network traffic.	 Each
       trial is run for 5 seconds, in order to	reduce	random	time  differ-
       ences.	The  number of objects processed per second is displayed to 3
       significant digits, but you'll be lucky on most	UNIX  system  if  the
       numbers are actually consistent to 2 digits.  x11perf moves the cursor
       out of the test window; you should be careful not to  bump  the	mouse
       and  move  it  back into the window.  (A prize to people who correctly
       explain why!!).

       Before running a test, x11perf determines what the round trip time  to
       the  server is, and factors this out of the final timing reported.  It
       ensures that the server has actually performed the work	requested  by
       fetching	 a  pixel back from the test window, which means that servers
       talking to graphics accelerators can't claim that they are done, while
       in the meantime the accelerator is painting madly.

       By  default x11perf automatically calibrates the number of repetitions
       of each test, so that each should take approximately the	 same  length
       of  time	 to  run across servers of widely differing speeds.  However,
       since each test must be run to completion at  least  once,  some	 slow
       servers	may  take a very long time, particularly on the window moving
       and resizing tests, and on the arc drawing tests.

       All timing reports are for the smallest object involved.	 For example,
       the  line tests use a PolyLine request to paint several lines at once,
       but report how many lines per second the server	can  paint,  not  how
       many PolyLine requests per second.  Text tests paint a line of charac-
       ters, but report on the number of characters per second.	 Some  window
       tests  map,  unmap,  or move a single parent window, but report on how
       many children windows per second the server can map, unmap, or move.

       The current program is mostly the responsibility	 of  Joel  McCormack.
       It  is  based  upon the x11perf developed by Phil Karlton, Susan Ange-
       branndt, Chris Kent, Mary Walker,  and  Todd  Newman,  who  wanted  to
       assess performance differences between various servers.	Several tests
       were added  in order to write and  tune	the  PMAX  (DECStation	3100)
       servers.	 For a general release to the world, x11perf was rewritten to
       ease making comparisons between widely varying machines, to cover most
       important  (and unimportant) X functionality, and to exercise graphics
       operations in as many different orientations and alignments as  possi-
       ble.

OPTIONS
       x11perf is solely Xlib based, and accepts the options listed below:

       -display host:dpy
		     Specifies which display to use.

       -sync	     Runs  the tests in synchronous mode.  Normally only use-
		     ful for debugging x11perf .

       -pack	     Runs rectangle tests so that they pack rectangles	right
		     next  to each other.  This makes it easy to debug server
		     code for stipples and tiles...if the pattern looks ugly,
		     you've got alignment problems.

       -repeat    Repeats each test n times (by default each test is run 5
		     times).

       -time      Specifies how long in seconds each test  should  be  run
		     (default 5 seconds).

       -all	     Runs all tests.  This may take a while.

       -range [,]
		     Runs  all	the  tests  starting  from the specified name
		     test1 until the name test2, including both the specified
		     tests. The testnames should be one of the options start-
		     ing from -dot. (eg) -range line100 will peform the tests
		     from  the	100  pixel line test, and go on till the last
		     test, -range line100,dline10  will	 do  the  tests	 from
		     line100 to dline10.

       -labels	     Generates	just  the  descriptive	labels	for each test
		     specified.	 See x11perfcomp for more details.

       -fg color-or-pixel
		     Specifies the foreground color or pixel value to use.

       -bg color-or-pixel
		     Specifies the background color or pixel value to use.

       -clips default
		     Default number of clip windows.

       -ddbg color-or-pixel
		     Specifies the color or pixel value to  use	 for  drawing
		     the  odd  segments	 of a DoubleDashed line or arc.	 This
		     will default to the bg color.

       -rop 
		     Use specified raster  ops	(default  is  GXcopy).	 This
		     option  only  affects  graphics  benchmarks in which the
		     graphics function is actually used.

       -pm 
		     Use specified planemasks (default is ~0).	 This  option
		     only  affects graphics benchmarks in which the planemask
		     is actually used.

       -depth 
		     Use a visual with  planes per pixel	 (default  is
		     the default visual).

       -vclass 
		     Use  a  visual  with of class .   can be
		     StaticGray, GrayScale, StaticColor,  PseudoColor,	True-
		     Color, or DirectColor.  (default is the default visual).

       -reps      Specify the repetition count  (Default  is	 number	 that
		     takes aprox. 5 seconds)

       -subs 
		     Specify  the  number of sub windows to use in the Window
		     tests.  Default is	 4, 16, 25, 50, 75, 100 and 200.

       -v1.2	     Perform only x11perf Version 1.2 tests using Version 1.2
		     semantics.

       -v1.3	     Perform only x11perf Version 1.3 tests using Version 1.3
		     semantics.

       -su	     Set the save_under window attribute to True on all	 win-
		     dows created by x11perf.  Default is False.

       -bs 
		     Set  the  backing_store  window  attribute	 to the given
		     value  on	all  windows  created  by   x11perf.    can be WhenMapped or Always.  Default is
		     NotUseful.

       -dot	     Dot.

       -rect1	     1x1 solid-filled rectangle.

       -rect10	     10x10 solid-filled rectangle.

       -rect100	     100x100 solid-filled rectangle.

       -rect500	     500x500 solid-filled rectangle.

       -srect1	     1x1 transparent stippled rectangle, 8x8 stipple pattern.

       -srect10	     10x10  transparent	 stippled rectangle, 8x8 stipple pat-
		     tern.

       -srect100     100x100 transparent stippled rectangle, 8x8 stipple pat-
		     tern.

       -srect500     500x500 transparent stippled rectangle, 8x8 stipple pat-
		     tern.

       -osrect1	     1x1 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect100    100x100 opaque stippled rectangle, 8x8 stipple  pattern.

       -osrect500    500x500  opaque stippled rectangle, 8x8 stipple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1 transparent stippled rectangle, 17x15	stipple	 pat-
		     tern.

       -oddsrect10   10x10 transparent stippled rectangle, 17x15 stipple pat-
		     tern.

       -oddsrect100  100x100 transparent stippled  rectangle,  17x15  stipple
		     pattern.

       -oddsrect500  500x500  transparent  stippled  rectangle, 17x15 stipple
		     pattern.

       -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple  pattern.

       -oddosrect100 100x100  opaque  stippled	rectangle, 17x15 stipple pat-
		     tern.

       -oddosrect500 500x500 opaque stippled rectangle,	 17x15	stipple	 pat-
		     tern.

       -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

       -oddtilerect10
		     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
		     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
		     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

       -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

       -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

       -bigosrect1   1x1  opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect10  10x10 opaque stippled rectangle,  161x145	stipple	 pat-
		     tern.

       -bigosrect100 100x100  opaque stippled rectangle, 161x145 stipple pat-
		     tern.

       -bigosrect500 500x500 opaque stippled rectangle, 161x145 stipple	 pat-
		     tern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
		     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
		     100x100 tiled rectangle, 161x145 tile pattern.

       -bigtilerect500
		     500x500 tiled rectangle, 161x145 tile pattern.

       -eschertilerect1
		     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
		     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
		     100x100 tiled rectangle, 215x208 tile pattern.

       -eschertilerect500
		     500x500 tiled rectangle, 215x208 tile pattern.

       -seg1	     1-pixel thin line segment.

       -seg10	     10-pixel thin line segment.

       -seg100	     100-pixel thin line segment.

       -seg500	     500-pixel thin line segment.

       -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

       -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

       -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

       -dseg10	     10-pixel thin dashed segment (3 on, 2 off).

       -dseg100	     100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

       -hseg10	     10-pixel thin horizontal line segment.

       -hseg100	     100-pixel thin horizontal line segment.

       -hseg500	     500-pixel thin horizontal line segment.

       -vseg10	     10-pixel thin vertical line segment.

       -vseg100	     100-pixel thin vertical line segment.

       -vseg500	     500-pixel thin vertical line segment.

       -whseg10	     10-pixel wide horizontal line segment.

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10	     10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1	     1-pixel thin (width 0) line.

       -line10	     10-pixel thin line.

       -line100	     100-pixel thin line.

       -line500	     500-pixel thin line.

       -dline10	     10-pixel thin dashed line (3 on, 2 off).

       -dline100     100-pixel thin dashed line (3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3 fg, 2 bg).

       -wline10	     10-pixel line, line width 1.

       -wline100     100-pixel line, line width 10.

       -wline500     500-pixel line, line width 50.

       -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

       -wddline100   100-pixel	double-dashed  line, line width 10 (30 fg, 20
		     bg).

       -orect10	     10x10 thin rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1	     1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter thin circle.

       -circle500    500-pixel diameter thin circle.

       -dcircle100   100-pixel diameter thin dashed circle (3 on, 2 off).

       -ddcircle100  100-pixel diameter thin double-dashed circle  (3  fg,  2
		     bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter circle, line width 10.

       -wcircle500   500-pixel diameter circle, line width 50.

       -wdcircle100  100-pixel	diameter dashed circle, line width 10 (30 on,
		     20 off).

       -wddcircle100 100-pixel diameter double-dashed circle, line  width  10
		     (30 fg, 20 bg).

       -pcircle10    10-pixel  diameter	 thin partial circle, orientation and
		     arc angle evenly distributed.

       -pcircle100   100-pixel diameter thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter filled circle.

       -fcircle500   500-pixel diameter filled circle.

       -fcpcircle10  10-pixel diameter partial	filled	circle,	 chord	fill,
		     orientation and arc angle evenly distributed.

       -fcpcircle100 100-pixel diameter partial filled circle, chord fill.

       -fspcircle10  10-pixel diameter partial filled circle, pie slice fill,
		     orientation and arc angle evenly distributed.

       -fspcircle100 100-pixel diameter	 partial  filled  circle,  pie	slice
		     fill.

       -ellipse10    10-pixel diameter thin (line width 0) ellipse, major and
		     minor axis sizes evenly distributed.

       -ellipse100   100-pixel diameter thin ellipse.

       -ellipse500   500-pixel diameter thin ellipse.

       -dellipse100  100-pixel diameter thin dashed ellipse (3 on, 2 off).

       -ddellipse100 100-pixel diameter thin double-dashed ellipse (3  fg,  2
		     bg).

       -wellipse10   10-pixel diameter ellipse, line width 1.

       -wellipse100  100-pixel diameter ellipse, line width 10.

       -wellipse500  500-pixel diameter ellipse, line width 50.

       -wdellipse100 100-pixel diameter dashed ellipse, line width 10 (30 on,
		     20 off).

       -wddellipse100
		     100-pixel diameter double-dashed ellipse, line width  10
		     (30 fg, 20 bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter filled ellipse.

       -fellipse500  500-pixel diameter filled ellipse.

       -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

       -fcpellipse100
		     100-pixel diameter partial filled ellipse, chord fill.

       -fspellipse10 10-pixel  diameter	 partial  filled  ellipse,  pie slice
		     fill.

       -fspellipse100
		     100-pixel diameter partial	 filled	 ellipse,  pie	slice
		     fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side triangle.

       -triangle100  Fill 100-pixel/side triangle.

       -trap1	     Fill 1x1 trapezoid.

       -trap10	     Fill 10x10 trapezoid.

       -trap100	     Fill 100x100 trapezoid.

       -trap300	     Fill 300x300 trapezoid.

       -strap1	     Fill  1x1	transparent  stippled  trapezoid, 8x8 stipple
		     pattern.

       -strap10	     Fill 10x10 transparent stippled trapezoid,	 8x8  stipple
		     pattern.

       -strap100     Fill 100x100 transparent stippled trapezoid, 8x8 stipple
		     pattern.

       -strap300     Fill 300x300 transparent stippled trapezoid, 8x8 stipple
		     pattern.

       -ostrap1	     Fill  10x10  opaque stippled trapezoid, 8x8 stipple pat-
		     tern.

       -ostrap10     Fill 10x10 opaque stippled trapezoid, 8x8	stipple	 pat-
		     tern.

       -ostrap100    Fill 100x100 opaque stippled trapezoid, 8x8 stipple pat-
		     tern.

       -ostrap300    Fill 300x300 opaque stippled trapezoid, 8x8 stipple pat-
		     tern.

       -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile pattern.

       -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pattern.

       -oddstrap1    Fill  1x1	transparent stippled trapezoid, 17x15 stipple
		     pattern.

       -oddstrap10   Fill 10x10 transparent stippled trapezoid, 17x15 stipple
		     pattern.

       -oddstrap100  Fill 100x100 transparent stippled trapezoid, 17x15 stip-
		     ple pattern.

       -oddstrap300  Fill 300x300 transparent stippled trapezoid, 17x15 stip-
		     ple pattern.

       -oddostrap1   Fill 10x10 opaque stippled trapezoid, 17x15 stipple pat-
		     tern.

       -oddostrap10  Fill 10x10 opaque stippled trapezoid, 17x15 stipple pat-
		     tern.

       -oddostrap100 Fill  100x100  opaque  stippled trapezoid, 17x15 stipple
		     pattern.

       -oddostrap300 Fill 300x300 opaque stippled  trapezoid,  17x15  stipple
		     pattern.

       -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap10
		     Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap100
		     Fill 100x100 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap300
		     Fill 300x300 tiled trapezoid, 17x15 tile pattern.

       -bigstrap1    Fill 1x1 transparent stippled trapezoid, 161x145 stipple
		     pattern.

       -bigstrap10   Fill 10x10 transparent stippled trapezoid, 161x145 stip-
		     ple pattern.

       -bigstrap100  Fill  100x100  transparent	 stippled  trapezoid, 161x145
		     stipple pattern.

       -bigstrap300  Fill 300x300  transparent	stippled  trapezoid,  161x145
		     stipple pattern.

       -bigostrap1   Fill  10x10  opaque  stippled trapezoid, 161x145 stipple
		     pattern.

       -bigostrap10  Fill 10x10 opaque stippled	 trapezoid,  161x145  stipple
		     pattern.

       -bigostrap100 Fill  100x100 opaque stippled trapezoid, 161x145 stipple
		     pattern.

       -bigostrap300 Fill 300x300 opaque stippled trapezoid, 161x145  stipple
		     pattern.

       -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap10
		     Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap100
		     Fill 100x100 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap300
		     Fill 300x300 tiled trapezoid, 161x145 tile pattern.

       -eschertiletrap1
		     Fill 1x1 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap10
		     Fill 10x10 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap100
		     Fill 100x100 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap300
		     Fill 300x300 tiled trapezoid, 216x208 tile pattern.

       -complex10    Fill 10-pixel/side complex polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
		     Fill 10x10 convex 64-gon.

       -64poly100convex
		     Fill 100x100 convex 64-gon.

       -64poly10complex
		     Fill 10x10 complex 64-gon.

       -64poly100complex
		     Fill 100x100 complex 64-gon.

       -ftext	     Character in 80-char line (6x13).

       -f8text	     Character in 70-char line (8x13).

       -f9text	     Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

       -tr10text     Character in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman 24).

       -polytext     Character in 20/40/20 line (6x13, Times-Roman 10, 6x13).

       -polytext16   2-byte character in 7/14/7 line (k14, k24).

       -fitext	     Character in 80-char image line (6x13).

       -f8itext	     Character in 70-char image line (8x13).

       -f9itext	     Character in 60-char image line (9x15).

       -f14itext16   2-byte character in 40-char image line (k14).

       -f24itext16   2-byte character in 23-char image line (k24).

       -tr10itext    Character in 80-char image line (Times-Roman 10).

       -tr24itext    Character in 30-char image line (Times-Roman 24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10 square from window to window.

       -copywinwin100
		     Copy 100x100 square from window to window.

       -copywinwin500
		     Copy 500x500 square from window to window.

       -copypixwin10 Copy 10x10 square from pixmap to window.

       -copypixwin100
		     Copy 100x100 square from pixmap to window.

       -copypixwin500
		     Copy 500x500 square from pixmap to window.

       -copywinpix10 Copy 10x10 square from window to pixmap.

       -copywinpix100
		     Copy 100x100 square from window to pixmap.

       -copywinpix500
		     Copy 500x500 square from window to pixmap.

       -copypixpix10 Copy 10x10 square from pixmap to pixmap.

       -copypixpix100
		     Copy 100x100 square from pixmap to pixmap.

       -copypixpix500
		     Copy 500x500 square from pixmap to pixmap.

       -copyplane10  Copy 10x10 1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit deep plane.

       -copyplane500 Copy 500x500 1-bit deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format 10x10 square.

       -putimagexy100
		     PutImage XY format 100x100 square.

       -putimagexy500
		     PutImage XY format 500x500 square.

       -shmput10     PutImage 10x10 square, MIT shared memory extension.

       -shmput100    PutImage 100x100 square, MIT shared memory extension.

       -shmput500    PutImage 500x500 square, MIT shared memory extension.

       -shmputxy10   PutImage XY  format  10x10	 square,  MIT  shared  memory
		     extension.

       -shmputxy100  PutImage  XY  format  100x100  square, MIT shared memory
		     extension.

       -shmputxy500  PutImage XY format 500x500	 square,  MIT  shared  memory
		     extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

       -getimagexy10 GetImage XY format 10x10 square.

       -getimagexy100
		     GetImage XY format 100x100 square.

       -getimagexy500
		     GetImage XY format 500x500 square.

       -noop	     X protocol NoOperation.

       -atom	     GetAtomName.

       -pointer	     QueryPointer.

       -prop	     GetProperty.

       -gc	     Change graphics context.

       -create	     Create child window and map using MapSubwindows.

       -ucreate	     Create unmapped window.

       -map	     Map child window via MapWindow on parent.

       -unmap	     Unmap child window via UnmapWindow on parent.

       -destroy	     Destroy child window via DestroyWindow parent.

       -popup	     Hide/expose window via Map/Unmap popup window.

       -move	     Move window.

       -umove	     Moved unmapped window.

       -movetree     Move window via MoveWindow on parent.

       -resize	     Resize window.

       -uresize	     Resize unmapped window.

       -circulate    Circulate lowest window to top.

       -ucirculate   Circulate unmapped window to top.

X DEFAULTS
       There are no X defaults used by this program.

SEE ALSO
       X(7x), xbench(1), x11perfcomp(1)

AUTHORS
       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill



								   X11PERF(1)


UNIX/Linux commands referenced on this page:
  1. test
  2. more
  3. as
  4. time
  5. find
  6. who
  7. at
  8. which
  9. look
  10. write
  11. display
  12. x11perfcomp